Production leader with 10+ years in game development, primarily in PC and console games. I've worked across the full production lifecycle—from early concept and team setup to live operations and long-term support.

My background spans production, design, tools, and technical systems. I've shipped games and DLCs, supported live-service products, and built internal tools and automation to improve planning, visibility, and delivery for development teams.

Alongside game development, I've worked on SaaS products, IT administration, and software projects, which gives me a strong technical grounding and a pragmatic approach to production. I focus on clear structures, sustainable processes, and helping teams deliver complex projects.

Experience Highlights

Game Projects Contributed to
20+
Including DLCs and expansions
Applications
20+
Tools and utilities
Years Experience
10+
In game development

Core Competencies

Production & Management

Production leadershipProduction frameworks & delivery pipelinesCross-functional coordinationMilestone & roadmap planningRelease management & live operationsRisk & dependency managementLicensing & IPTeam leadership & mentoringUser Generated Content (UGC)

Methods & Environments

Agile and iterative developmentMilestone-driven productionDistributed and multi-site teamsMulti-cultural environmentsRemote-first team operationsLive service games (GaaS)

Design

Game visionSystems & sandbox designUI/UX collaborationPlayer-driven systems

Tools

Jira, ConfluenceSharePointMiroSlack, TeamsSVN, Git, PerforceAutomation & internal tooling

Technologies & Engines

Game Engines

Unreal EngineEnfusion EngineRVEngine

Technologies

Python (automation & tooling)n8n (automation workflows)Bash

Platforms

Pc Playstation Xbox Steam