Production leader with 10+ years in game development, primarily in PC and console games. I've worked across the full production lifecycle—from early concept and team setup to live operations and long-term support.
My background spans production, design, tools, and technical systems. I've shipped games and DLCs, supported live-service products, and built internal tools and automation to improve planning, visibility, and delivery for development teams.
Alongside game development, I've worked on SaaS products, IT administration, and software projects, which gives me a strong technical grounding and a pragmatic approach to production. I focus on clear structures, sustainable processes, and helping teams deliver complex projects.
Experience Highlights
Game Projects Contributed to
20+
Including DLCs and expansions
Applications
20+
Tools and utilities
Years Experience
10+
In game development
Core Competencies
Production & Management
Production leadershipProduction frameworks & delivery pipelinesCross-functional coordinationMilestone & roadmap planningRelease management & live operationsRisk & dependency managementLicensing & IPTeam leadership & mentoringUser Generated Content (UGC)
Methods & Environments
Agile and iterative developmentMilestone-driven productionDistributed and multi-site teamsMulti-cultural environmentsRemote-first team operationsLive service games (GaaS)
Design
Game visionSystems & sandbox designUI/UX collaborationPlayer-driven systems
Tools
Jira, ConfluenceSharePointMiroSlack, TeamsSVN, Git, PerforceAutomation & internal tooling
Technologies & Engines
Game Engines
Unreal EngineEnfusion EngineRVEngine
Technologies
Python (automation & tooling)n8n (automation workflows)Bash
Platforms
Pc Playstation Xbox Steam